For as long as I can remember, I wanted to make things move. I discovered a passion for film making and animation at a very young age. By the time I was in high school, I was already creating short animations that won me national awards. By the time I graduated, I was a National Merit Finalist and Presidential Scholar, and had my sights squarely set on animating on feature films. The wait was short; two years into college I was recruited by Rhythm and Hues studios as a character animator. A year later, I was at Weta Digital working on Peter Jackson's "King Kong" where I met my wife. With some credits under my belt I thought it was time to strike out on my own; I started Arconyx, LLC, a boutique animation and vfx company in LA. Over a hundred projects, two kids, and 10 years later, I decided to add game development to our repertoire. It was the best decision I ever made; now complete on "I, Hope", my 3D adventure for children with cancer and 100% of proceeds going to charity, I have met the most amazing and inspiring people on the planet. The wonderful staff at hospitals who take care of the emotional and mental well-being of the children fighting this disease, the incredible people at Microsoft who fostered and nurtured an earnest indie developer in over his head, and the charity itself, GameChanger Charity, all had a huge hand in making this game a success.
I don't know what the future holds, but I do know that whatever it is, I'm going to keep on making things move.