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   "Dip N' Dance"
By Tim Sormin
Tuesday, May 12, 2015 10:45

Dip N' Dance is a passion project directed by Illumination Mac Guff animator Hugo Cierzniak. I suppose one could criticise this film for being animation for animation's sake, but I love seeing CG puppets and rendering pushed to the limits like this. It's like food: I like kale salads and hearty meals cooked from whole foods, but sometimes I also just want a big ol' piece of cake smothered in icing. More please!

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   Let's Go - Kevin Li
By William Marsh
Tuesday, May 12, 2015 09:56

Let's Go from Kevin Li on Vimeo.

Let's Go is a lovely animated Short by Kevin Li. A simple story of a young couple leaving their home who soon find themselves on a surreal adventure.

What I like most of this short, is the final finish to the film and how the mix of 2D and 3D is almost seamless. It is nice to see that every shot has this handmade texture with a nice grain on.

There is also a beautiful choice of colours throughout this short, in particular, the waterfall shot with the rainbow bursting through. 

I hope you like, have a great week!

Will :)

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   Gepetto - Oculus Rift + Razer Hydra Character Animation
By Carlina Prawirawidjaja
Monday, May 11, 2015 09:15

I recently discovered this video about a prototype program called Gepetto, that is currently being developed by a London based team of 3D artists, Masters of Pie. The program is inspired by stop motion animation workflow, where the animators can manipulate the puppet directly. This software aims to simulate this experience, which can be a new method for animating in 3D software.

In the video, the animation process seems more intuitive and efficient. It is possible that this method could make the workflow faster. Although the demo used a straight ahead and a layered approach, I do think this would also work well in pose to pose method. It seems that we would be able to pose the 3D model with more ease because of the more streamlined experience. However, a strong planning prior the blocking stage is still very important.

This program is currently being developed further and hopefully it could be integrated to 3D softwares like Maya in the future. So guys, what do you think about Gepetto?

- Source CGSociety.

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   Animating for Videogames
By Tim Sormin
Thursday, May 07, 2015 04:08

James Marijeanne shares his game animation knowledge and considering his Ninja Theory pedigree (DMC, Enslaved, Heavenly Sword), and now Metal Gear Solid V you can bet he knows his stuff. This is an amazing intro to game animation. It's not so much moving things around in Maya. There's a lot of theory and planning explained and this stuff is pure gold. Perfect info for people who know how to animate, but are maybe wondering what is unique to animating for games.

Part 03 isn't free, but if you like what you see here I'm sure it's worth it.

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