Making Fluid and Powerful Animations by Mariel Cartwright
By Mahesh Pagar
Thursday, Feb 04, 2016 05:29
"You're creating MOVEMENT, not individual pieces of art" - Mariel Cartwright
Mariel Cartwright is a lead animator on Skullgirls, she is also Lead Animator and Art Director on Lab Zero's next project, Indivisible. In her GDC talk, she goes over tons of things to create more effective animation in less frames. She covers crucial animation principles when it comes to action in Games and how she used those in Skullgirls. Essentially when it comes to games, every frame counts. The game design usually pushes animation to be more innovative.
I love this Mariel's quote, "What makes animation so fun and so great is how absolutely versatile it can be"
She covers 7 things in this talk with an examples:
Clear Silhouette, Anticipation, Invisible Anticipations, Favoring the Keys, Followthrough, Smears, Overshoot, Breaking The Body and How to put it all together to create appealing Attack animation.
She also covers the difference between Fluid and Overanimated. She even simplifies how to think about attack in 4 parts as Anticipation + Smear + Main Key + Return To Idle. She highlights the outcome of good smear is to indicate the direction, the speed and arcs of an attack.
In the following video, Patrick Miller interviews Mariel Cartwright about her history with fighting games, animating Skullgirls and Indivisible, leveling up as an animator, and developing her personal illustration aesthetic.
After a very successful festival circuit, running on over 180 film festivals and winning more than 50 awards, we’ve decided that it’s finally time to share “The Present” with the rest of the world.
“The Present” is a thesis short from the Institute of Animation, Visual Effects and Digital Postproduction at the Filmakademie Baden-Wuerttemberg in Ludwigsburg, Germany. We really hope you enjoy the result of our hard work. Thanks to everyone who help creating this film and everyone who supported us during the festivals. Thanks a lot for making this such an incredible journey.
“The Present” is based on a great little comic strip by the very talented Fabio Coala. Make sure to check out his page: www.mentirinhas.com.br
Ed : A Wonderful 2D Animated Short Film
By Mahesh Pagar
Thursday, Jan 28, 2016 07:07
Ed is the 4th year thesis film done at Sheridan college by Taha Neyestani.
This little animated short is entirely done in Photoshop. In Taha's words
"Ed is A tribute to all life drawing models, and to the passion of the craft; exploring form, figure, life and all that lies within..."
Ed has a very intimate theme. There are several beautiful and deeply meaningful moments in it. I loved the way Taha has explored core of character through inward and outward perceptions at the same time.
The visual structure for those inward and outward perceptions are clearly defined. Even without a single dialogue Ed manage to move you. The internal journey of Ed starts with blank page and it speaks volumes. Same way, Taha has used the pauses brilliantly as narrative beats. The contrast between the internal and external realities are highlighted perfectly. That contrast is infused with motions and the visuals, they are immensely contrasting.
And as a result, Ed creates unsettling ripples when it ends.
Here is an International Trailer for Disney's Zootopia. I'm really excited about this film because it has been a while since Disney has done an animated film that is full of anthropomorichic characters. The characters look really interesting and appealing, I have no doubt that this will do well as an animated feature.
I think its nice to watch trailer in a different language every now and then, as an animator, you naturally take a step back and start to focus on the animation. Which is without a doubt, second to none.
Booty Call We have dedicated our effort to define a specific method of training and helping each other as animation artists to support our long term professional growth and creative inspiration. ANOMALIA LABS is a training concept of professional Work and Study experience. . . . more