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From the blog...

Behind the Scenes of Game Development at Ninja Theory

By Tim Sormin

Tuesday, Aug 19, 2014
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A question that I get asked a lot from other animators is: what's different about animating for games (and how do I break in?). The answer is a bit too long to put here, BUT for anyone interested in knowing more about the industry and what game development is really like I'd recommend checking out Ninja Theory's new dev blog for their game Hellblade.

The game industry is a few years into a pretty big shake up. New console generations always shake things up, but the explosion of mobile and indie development have made this a particularly dynamic (i.e. scary, but also exciting) period of time for game developers. There's a polarizing of studio sizes: if you're not one of the big guys or an indie then you're going to close (and probably spawn a handful of indies). It has become very hard to be a mid-sized studio operating under the traditional publisher model. Most of those studios are closing, but some are able to pivot and restructure in time to save themselves. (My employer is in the latter category, though I had to weather a year-long layoff while they did so). Basically, these studios need to take a huge risk: making an expensive indie game. They have to front the development money for a long time before any chance of a return, BUT they own the IP completely so they have creative freedom, can market the game how they wish, can innovate, can play to their strengths instead of trying to hit every checkbox on a list of must-have features, and keep (almost) all of the money the game brings in - if it succeeds. (If you release on Steam or consoles, or need a publisher to help in foreign territories, then third parties will still get their cuts, but the net result is better than before.)

Enter Ninja Theory, critically acclaimed AAA developer taking their destiny into their own hands and sharing the process with the world. A lot of indies have dev blogs where you can learn a lot about what really goes into game development, but this is the first time I've ever seen such openness from such a AAA developer. The blog is about the development of Hellblade in particular, but they haven't really gotten to that part yet. so far they've shared:

  • The Independent AAA Proposition - An EPIC look into the journey that Ninja Theory has taken to this point. This stuff is what game developers all over have been facing the last few years.
  • Hellblade Announced - Their new game, with a teaser
  • Unseen Ninja Theory: Razer - Wow! This is a completely candid explanation of what goes into developing a game BEFORE a game even gets green lit. They even share actual game design documents.

So if you've ever wondered what game development is like, take a look, but make sure you've got a comfortable seat because it's looooong.

What if Michael Bay Directed "UP"?

By Tim Sormin

Tuesday, Aug 19, 2014
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I don't know, I think it needs more cool guys not looking at explosions. The end kills me though.

Sorry, I couldn't resist! More serious post coming up next, I promise.

found via Kotaku

All That Jazz

By Richard Willimot

Monday, Aug 18, 2014
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Ray and Clovis are back!Another rockin...or should I say jazzy short from theory animation ,All That Jazz. Theory Animation has quite the cool story behind it so it's worth checking out their site.

Have a great week and Happy Animating!

Hare and hunter

By Richard Willimot

Friday, Aug 15, 2014
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Thought we'd finish the week with something a little lighter.Fun 2d graduation piece from Nail Mubinov,Hare and Hunter.

"So You Want to Be a Pirate?"

By Tim Sormin

Thursday, Aug 14, 2014
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found via Flooby Nooby