All Webcasts are Pacific Time  
Check the time below  
Home    Login
Member Login
Join Today
Why Join?
Lecture Videos
@sk Videomails
Finish Your Film
How to Cheat in Maya
Resource Index
The Little Painter
Affiliate Program
Affiliate Login
Contact Me
Store Home
Lecture Archive
VideoMail Archive
TLP Store
Previous Month July 2014 Next Month
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    

Fingers Tale

By Richard Willimot

Monday, Jul 28, 2014
Subscribe to this blog's RSS feed

Today's short adds a whole new take on giving someone the finger.Fingers Tale is a multi-award festival winner directed by Luca Schenato and Sinem Vardarli.

Have a great week and Happy Animating!

Bedtime Monster

By Richard Willimot

Friday, Jul 25, 2014
Subscribe to this blog's RSS feed

Some people just have too much talent.Petrosfera made this cute little music vid to go along with a music track of the same name,Bedtime Monster.

"Gigantic" Trailer

By Tim Sormin

Thursday, Jul 24, 2014
Subscribe to this blog's RSS feed

What can I say? I like game trailers. Especially nicely stylized ones. The hand-drawn (or hand-drawn-looking) effects are especially cool. Okay, and I know a couple people working on this game over at Motiga. Sue me.

Make It Sound FAT

By Richard Willimot

Wednesday, Jul 23, 2014
Subscribe to this blog's RSS feed

We always knew rock n roll could be a strong influence,but who knew this much.Make It Sound FAT is a graduation short produced at Bellecour ESIA 3D.

New 3D Animation Software "Akeytsu"

By Tim Sormin

Tuesday, Jul 22, 2014
Subscribe to this blog's RSS feed

Alrighty, time for today's second post:

French company Nukeygara has recently released a teaser for their new 3D animation software, Akeytsu claiming that the software created by animators for animators will greatly simplify animation and rigging by focusing on just those two things. They're targeting small studios and indie game developers, saying:

"Our Clients are creatives, not engineers."

Looks pretty interesting so far.

It really seems like a merging of traditional and CG paradigms. So far they have shown an x-sheet inspired timing tool that also serves as anim layers; a rig without selection curves (you select the mesh directly); a solver that handles both FK and IK, on one hierarchy, and includes stretching and reverse foot lock from the get go.

More will be shown at SIGGRAPH and I hope that includes pricing, platform, and how it could integrate with existing digital content creation ecosystems.

found via Lester Banks