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   A Tale of Momentum & Inertia
By Carlina Prawirawidjaja
Monday, Jan 26, 2015 03:50



A Tale of Momentum & Inertia is a CG short film by a Portland based animation studio, HouseSpecial. This short has a very rich detail on the character and the environment which ultimately make the film very pleasant to watch. Looking at the position of the church and the weapons, the design of the town seems very well thought out and designed. I especially like the launching mechanism of the weapons as it is almost like a Jack in The Box, but they used a real mechanism (a scissors lift) instead of springs. I find this very entertaining. The animation also lives up to the short title. It shows weight, force, momentum and inertia amazingly, making it one film that is fun to be studied! You can also see a bit more of the behind the scenes goodies on HouseSpecial's web site and here.

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   Cupidiculous
By Miles Sebesta
Friday, Jan 23, 2015 09:30

Cupidiculous from Panop Koonwat on Vimeo.

The short, Cupidiculous, is a critique on modern society which depicts the transformation of love through the eyes of Cupid. The students at The School of Visual Art's put together this wonderful experimental film which combines traditional 2d cell animation with 3d techniques. During the short, pure love spreads from Adam and Eve into other forms like gluttony and lust. Cupidiculous shows how destructive love can be if it twists into different forms. As Charles de Leusse claimed, "If Cupid misses the heart, he touches the body fatally".

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   Kiel Figgins on Blocking Action Shots
By Tim Sormin
Thursday, Jan 22, 2015 01:14

Kiel Figgins' approach to animating fast action scenes sounds an awful lot like animating with tempo, although Kiel uses the word "flow."

Key to the process is using proxy geo for sets and characters in order to keep the scene light enough for real-time playback in the viewport. This way he can minimize playblasting and work as fast as possible. And of course this means he can show work in progress with full splines instead of stepped keys - which clients may not be able to interpret, or may simply be inappropriate previewing in things like game engines where it may look like a bug or make it difficult to adjust real-time attributes like blending or additive animation tracks.

Even for more complex previs/blocking, in which more pose information is desired, he still uses a simplified character rig with only a handful of controls so timing changes and complete re-works are stress free.

He also makes the very good point that the more crude a proxy is the more it will allow reviewers to project onto the character rather than being distracted by things like blank facial expressions - basically getting as far from the uncanny valley as possible. You can see the final product and more behind the scenes clips on 3dfiggins.com

Kiel Figgins has long been an Internet hero of mine. He's a fantastic animator with enough technical chops to tackle a lot of his own R&D. He's got a great do-it-yourself, hacker approach to solving problems and the solutions he comes up with are fantastic. Be sure to click around his entire site for tons of inspiration and even an expansive library of tools and rigs you can grab and start using yourself.

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   The Auction : 2D Animation Short Film
By Mahesh Pagar
Thursday, Jan 22, 2015 10:12

The Auction is  2D animation short. I always love to see 2 things in short films : 'Fully Developed Characters' and a 'Rich Backstory'! Because there's always less time to build your characters, break the characters at places and build parts of them again unlike full length feature films.

The concept of Fully Developed Characters has many parameters in it, but the role of character 's 'wants and needs' in story, is the classic sign of it. And rich backstory always helps to construct the character, if it plays essential part of conflict.

The Auction has both of these things, and those make the short more appealing!

It even has character designs that reflect the character in some way, and each character moves in a unique way, sticking to their inner selves, it builds more noticeable contrast between different characters.

Storytelling of The Auction isn't linear, it goes back and forth very carefully to reveal important narrative beats.

And 'The Pauses',  they are very perfectly timed, they not only build anticipations but they help in revealing  character and story as closely as possible.

The Auction is fun and engaging character centric animation short that manages to surprise, even in the climax. Personally to me, It's sort of dark satire of the quote, "You don't own things, they end up owning you, and if they own you, you are blinded by them"

Following is the official description of The Auction :

"The Auction is an animated short about a revengeful man who finally finds his long lost toy only to relive a special moment from his childhood…"

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