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All digital downloads are made available within 1 business day.
You will receive a unique secure link to the file which will be available for 48 hours. Files are between 400-700mb, so if you have a bandwidth cap, start your download at the end of the day. Please do not share the download link, as that will disable it. |
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Lecture Archive
My monthly video lectures are archived here for download. Enjoy!
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Page: Male and Female Walks
Dive in right now and get your walk cycle genders really LOCKED IN! more info > > >
Page: SuperSpacing
The be-all, end-all of spacing discussion! more info > > >
Page: Overlap Workflow
In this 1:20:00 lecture I dis-spell all of confusion surrounding overlap and show you how -=I=- get the results I need. more info > > >
Page: Double Your Speed
In this 80 minute lecture, I show you the one major tweak to workflow that will give you the speed boost you've been looking for! more info > > >
Page: The Polish Pass
When you are learning, you start many more shots than you finish. more info > > >
Page: Inbetweens
Mike Gasaway knocks it out of the park this month with a guest lecture! more info > > >
Page: Working With Plates
There is a good chance you will encounter a plate at some point in your animation career. more info > > >
Page: Retiming
No matter how you work, where you work, or what industry, retiming animation is an essential skill of any animator. more info > > >
Page: Non Human
I've given the advice before that animating non-human characters can really 'spice' up your demo reel. We need to be able to make great pose choices and know the issues of making appealing animation even if the character is lacking arms, legs, or even a body! more info > > >
Page: Weight
Weight is a serious issue in Animation. It can mean the difference between unrealistic animation and a solid performance (pun intended). I show you some great workflow choices to make sure you include the "Dead Giveaways" in your work - the subtle movements that REALLY show a character is heavy. more info > > >
Page: Proper Project
It's just about the most important skill outside of the technical and artistic aspects of animation; organization. And even if you are quite the neat-freak, your approach might not work well in production settings. more info > > >
Page: Exaggeration
Exaggeration is much more than a fundamental. It is an attitude. It is the most logical and productive approach to your animation, and it's about time to hear why. more info > > >
Page: Snappy Dialogue Part 2
This month we finish the dialogue shot we started in October. I walk through all of the major polish notes that take this shot from blocking plus to the polish phase. more info > > >
Page: Snappy Dialogue Part 1
This month we return to the workflow walthroughs, with a dialogue shot to test our animation skills. On top of the good practices that we've already established in the previous walk-throughs, we're adding an extra element of difficulty in this shot; "snappy" animation. more info > > >
Page: The Quick Quad Walk
Animators around the world are tasked with creating life-like quadruped performances. From dinos to dingos, quads present a whole new series of challenges to animators, and should be researched and practiced if you want to get a job in visual effects. more info > > >
Page: New Animation Ideas
Since the birth of animation, artists have refined and honed the techniques of the trade. But are we too married to old methodologies? more info > > >
Page: Dancing
Animating a dance is a tough job. Where do you start? Try out this 90 minute lecture! more info > > >
Page: Rig Testing
I've said many times in my lectures to "thoroughly test your rigs", especially at moments when I encounter a technical problem with the rig I am using. But what sort of things should you be looking out for? more info > > >
Page: Intermediate Cartoony
Just getting the hang of beginning Cartoony Animation? Well too bad! Time to turn it up a HUGE NOTCH with this Lecture on Intermediate Cartoony concepts. Elevate your cartoony style, now! more info > > >
Page: Workflow Walkthrough 3
The end of an era! In this lecture, the final part of my three part workflow-walkthrough series, I polish the flour-sack shot started in the last two lectures. more info > > >
Page: Workflow Walkthrough 2
The saga continues! In this lecture, I continue into blocking plus of the Flour-Sack pantomime shot started in the February 2011 lecture. more info > > >
Page: Workflow Walkthrough 1
This month, we dive back into Workflow! For any animator that doesn't have a SET way of animating, now is the time to start. In this lecture I show you some of the beginning stages of a shot, and how I begin my animation. more info > > >
Page: Pantomime
Acting without dialogue makes up a large portion of the work you will do in production! Watch this lecture for some tried-and-true methods of creating believable, natural pantomime. more info > > >
Page: Lipsync
Learn my tried-and-true workflow for creating great Lipsync in this video lecture. Speed up your process and produce more accurate results! more info > > >
Page: Constraints
This month, the lecture once and for all obliterates any problems you have with constraints! more info > > >
Page: Workflow
Learn about advanced workflow in this video lecture! more info > > >
Page: Contact
Animating good contact is a simple but extremely important concept for all good animators to know! more info > > >
Page: Cartoony
My most requested lecture! Learn how to break the barriers of your mind and enter the world of cartoony animation! more info > > >
Page: Mastering Your Reference
This hour long lecture gives you my easy reference video workflow that you can employ in your shots immediately and start really raising the bar in performance quality. more info > > >
Page: Secondary
Secondary action is your gateway to subtext and subtlety! If you have never heard an in-depth discussion on secondary, this lecture will blow your mind! Check it out. more info > > >
Page: Stayin' Alive
Here is a my easy 4 part workflow for creating believable idle cycles, demonstrated in Maya on a real production shot! more info > > >
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