Ed : A Wonderful 2D Animated Short Film
By Mahesh Pagar
Thursday, Jan 28, 2016 07:07
Ed is the 4th year thesis film done at Sheridan college by Taha Neyestani.
This little animated short is entirely done in Photoshop. In Taha's words
"Ed is A tribute to all life drawing models, and to the passion of the craft; exploring form, figure, life and all that lies within..."
Ed has a very intimate theme. There are several beautiful and deeply meaningful moments in it. I loved the way Taha has explored core of character through inward and outward perceptions at the same time.
The visual structure for those inward and outward perceptions are clearly defined. Even without a single dialogue Ed manage to move you. The internal journey of Ed starts with blank page and it speaks volumes. Same way, Taha has used the pauses brilliantly as narrative beats. The contrast between the internal and external realities are highlighted perfectly. That contrast is infused with motions and the visuals, they are immensely contrasting.
And as a result, Ed creates unsettling ripples when it ends.
Here is an International Trailer for Disney's Zootopia. I'm really excited about this film because it has been a while since Disney has done an animated film that is full of anthropomorichic characters. The characters look really interesting and appealing, I have no doubt that this will do well as an animated feature.
I think its nice to watch trailer in a different language every now and then, as an animator, you naturally take a step back and start to focus on the animation. Which is without a doubt, second to none.
Spectacular Cinematic Trailer of SMITE : To Hell & Back
By Mahesh Pagar
Thursday, Jan 21, 2016 03:08
SMITE is a Third Person Multiplayer Online Battler Arena game and It's free to play for PC and XBOX One. In this spectacular cinematic trailer, we get to see various Gods from different Mythologies battling against each other.
That is the basic concept of Smite : A battleground for Gods!!!!
This To Hell & Back cinematic trailer, has two distinct visual tones, the contrast in tones and the contrast in timings is noticeable.
And because of the beautiful use of contrast, despite of stylish and fast paced action scenes, the opening scene of serenity stands out. The character designs and the fighting moves are unique like the character mythologies.
Here's what I loved the most, even if the cinematic trailer is filled with stunning action scenes, you still get the little idea about the character personalities.
It's amazing that even in fast paced sequences, how much one can reveal the real character through their body language( how they carry themselves, how they interact with each other) and through little unique acting beats.
This cinematic is trailer is created by the studio RealTimeUK
And below you can watch The Behind The Scenes Part 1 where Art Directors talk about the visual structure of this animated cinematic trailer of SMITE: To Hell & Back
Year 2016 has already begun and I'm anticipating most of you guys have personal projects like animated short films, games, novels, short stories to create this year. Whether it is Pixars Monsters Inc. , Dreamworks Kung Fu Panda, God of War game or Harry Potter Books or series like Game of Thrones one of the most significant aspect of story along with it's theme and unforgettable characters is the Story World.
The more you look at great storytelling pieces, the one thing you will realize, great experiences stem from how the storyteller has explored the world where the story has set in, How the storyteller has used the world to his advantage for creating magnificent experience.
Along with thematic significance, story world plays great role in the making of conflicts and making of characters.Directly or indirectly world dictates many crucial decisions in the development of story.
The visual structure of your story and storytelling is always influenced by the world it has set in.
I have seen many times in short films or feature films or in novels, most of the times creators come up with beautiful concept for a story but they fail to utilize or explore the world to their advantage.
It not only lacks the authenticity but it's painful to see when storyteller fails to make most of the story world.
AAA Games usually do manage to put the world first, because the game experience has everything to do with the World where story is taking place.
Still many times, beyond their visual appeal many games miss out on using the world to amplify the game dynamics in their Level designs.
It's always disheartening when creators in any medium don't take efforts to anchor the Story World beforehand for creating maximum impact on audiences mind.
This TED - ED lesson might help you ask a very important question, How To Build A Fictional World?
The talk doesn't cover all the aspects of story world but it's a good start, it at least makes you conscious about one most important thing in storytelling. In this lesson, Kate Messner has tried to convey the importance of exploring story world impressively.
Just to extend a little bit, if you are looking for more questions while building a fictional world, check out the following resource. It's a great start while building a fictional world for your story.
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