Shot Breakdown: Fred Basketball Test
By Tim Sormin
Thursday, Mar 05, 2015 02:27
Nice process breakdown of this character study by Trent Correy for Disney's Big Hero 6. I particularly like seeing how the shot evolved over time: plussing the gag, simplifying for clarity, and adjusting for better mechanics.
Francis is a frightening tale of a girl named Francis. The storytelling of this animated short stands out because it feels like you are reading a story and it's unfolding vividly in your mind.
The visual structure is dark and consistent; it gets darker by the end. It has three distinct tones to define three distinct peak emotions of story. Like most of the thrillers the music plays crucial role and narrating voice is pivotal too, it makes the story spookier.
Story is a cliché, it's definitely not new but the storytelling is appealing enough to make you forget that and get submerged in it. One of the reasons the storytelling being highlight of this short is because this short story was written by novelist & screenwriter Dave Eggers, which appeared first on the podcast The American Life and later it got animated.
Francis is directed by Richard Hickey and produced by Kevin Batten.
Here's official Description of the Francis
The story of 'Francis' came about interestingly from famed radio show 'This American Life'. Broadcaster Ira Glass asked 6 American writers to create a short story about Adventure. One of these stories was written by novelist & screenwriter Dave Eggers, and was read on the show to much acclaim and praise. Richard worked with producer Kevin Batten & a team to turn the words into this short. He worked on the film tirelessly & had 40 people work on all elements of the animation. The film has been shown at Cannes Film Festival and Raindance.
As you may or may not know, this week is GDC (Game Developers Conference), and with it comes all sorts of news that is directed toward developers, though there is also quite a bit of stuff for those that enjoy playing them as well. A trend this year is making many tools available to aspiring developers that may not have the funds for the software - put simply, lots of software is now free. Unreal Engine 4, Source 2, and Unity 5 are among a couple of the engines you can use to create games, and in regards to this blog's focus: animation. While the Unity video above doesn't focus on animation (nor does the Unreal Engine 4 video below), they do showcase a number of game genres and styles that, while small in length, do show some solid animation in the games world - both old and upcoming. And as these tools are now available (or soon will be) for free, I can't wait to see what you guys create with them!
Booty Call We have dedicated our effort to define a specific method of training and helping each other as animation artists to support our long term professional growth and creative inspiration. ANOMALIA LABS is a training concept of professional Work and Study experience. . . . more