This is the teaser trailer of animated series Aiko. The series deals with the theme of Mankind verses the unknown. Even if the theme is bit of cliche, the animation, compositions, visual style and music is fantastic.
The music took me back in time where I was watching the Legend of Korra : the Spirits chapter. Teaser certainly invokes the response of evil being bigger, making the whole canvas appear of grand scale with clever cinematography. The voice in prologue adds more depth to the experience.
I hope you enjoy it. :)
Here's the official synopsis
"A young girl is assailed by visions of a looming cataclysm. Ancient demons, dormant for millennia, have awoken; in her dream, they claw their way over the ruins of her homeland. The nightmare intensifies, and she realizes with a sudden clarity: there is only one hope for salvation..."
The Jungle Book - Official Trailer 2
By William Marsh
Tuesday, Feb 09, 2016 12:10
Disney over the past few years have been remaking Disney Animated Classics into live action movies and I have never really gave my time to watch any of them.. I fear they will spoil a classic. After watching this trailer my opinion hasn't changed.. What were they thinking getting a well-known cast (whose voices are so recognisable) to play realistic characters. It doesn't work.. Some of these shots look well done, and others look completely CG. The animation is great but I wont be watching this..
Making Fluid and Powerful Animations by Mariel Cartwright
By Mahesh Pagar
Thursday, Feb 04, 2016 05:29
"You're creating MOVEMENT, not individual pieces of art" - Mariel Cartwright
Mariel Cartwright is a lead animator on Skullgirls, she is also Lead Animator and Art Director on Lab Zero's next project, Indivisible. In her GDC talk, she goes over tons of things to create more effective animation in less frames. She covers crucial animation principles when it comes to action in Games and how she used those in Skullgirls. Essentially when it comes to games, every frame counts. The game design usually pushes animation to be more innovative.
I love this Mariel's quote, "What makes animation so fun and so great is how absolutely versatile it can be"
She covers 7 things in this talk with an examples:
Clear Silhouette, Anticipation, Invisible Anticipations, Favoring the Keys, Followthrough, Smears, Overshoot, Breaking The Body and How to put it all together to create appealing Attack animation.
She also covers the difference between Fluid and Overanimated. She even simplifies how to think about attack in 4 parts as Anticipation + Smear + Main Key + Return To Idle. She highlights the outcome of good smear is to indicate the direction, the speed and arcs of an attack.
In the following video, Patrick Miller interviews Mariel Cartwright about her history with fighting games, animating Skullgirls and Indivisible, leveling up as an animator, and developing her personal illustration aesthetic.
After a very successful festival circuit, running on over 180 film festivals and winning more than 50 awards, we’ve decided that it’s finally time to share “The Present” with the rest of the world.
“The Present” is a thesis short from the Institute of Animation, Visual Effects and Digital Postproduction at the Filmakademie Baden-Wuerttemberg in Ludwigsburg, Germany. We really hope you enjoy the result of our hard work. Thanks to everyone who help creating this film and everyone who supported us during the festivals. Thanks a lot for making this such an incredible journey.
“The Present” is based on a great little comic strip by the very talented Fabio Coala. Make sure to check out his page: www.mentirinhas.com.br
Booty Call We have dedicated our effort to define a specific method of training and helping each other as animation artists to support our long term professional growth and creative inspiration. ANOMALIA LABS is a training concept of professional Work and Study experience. . . . more